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CreativeScape Config - Printable Version

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CreativeScape Config - Shredder - 06-10-2017

Tried to hook a server for the first time today which was CreativeScape. 

Managed to do it after 1.5 hours cus everything in there looks the fucking same like 3 methods do the exact same thing wtf?   Gerge


Logged on and realised the server is fucking dead only 15 players so I'll share the config with you all I guess.
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RE: CreativeScape Config - Fat Joey - 06-10-2017

lmfaooooo x[)


RE: CreativeScape Config - Fizz - 06-10-2017

Lol, I thought creativescape was a big project.


RE: CreativeScape Config - Act of Valor - 06-11-2017

Really Nigga Methods don't do the same thing… also, you might as well try things with CE before you take the time to make a reflection or RA; and this way, you see player count too.


RE: CreativeScape Config - Shredder - 06-11-2017

(06-11-2017, 12:38 AM)Act of Valor Wrote: Really Nigga Methods don't do the same thing… also, you might as well try things with CE before you take the time to make a reflection or RA; and this way, you see player count too.

What is the difference between these two that I found in the client? 


Code:
public void b(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

public void f(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

Also, It was more of a learning type of thing rather than wanting to abuse this server.


RE: CreativeScape Config - Jeffatcsa - 06-11-2017

(06-11-2017, 01:20 AM)Shredder Wrote:
(06-11-2017, 12:38 AM)Act of Valor Wrote: Really Nigga Methods don't do the same thing… also, you might as well try things with CE before you take the time to make a reflection or RA; and this way, you see player count too.

What is the difference between these two that I found in the client? 


Code:
public void b(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

public void f(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

Also, It was more of a learning type of thing rather than wanting to abuse this server.

one is b and one is f


RE: CreativeScape Config - Eggcelent - 06-12-2017

lol


RE: CreativeScape Config - murphyy - 06-12-2017

(06-10-2017, 07:50 PM)Shredder Wrote: Tried to hook a server for the first time today which was CreativeScape. 

Managed to do it after 1.5 hours cus everything in there looks the fucking same like 3 methods do the exact same thing wtf?   Gerge


Logged on and realised the server is fucking dead only 15 players so I'll share the config with you all I guess.
You have not unlocked this post's content yet. Please reply to this thread to unlock the content.



RE: CreativeScape Config - Act of Valor - 06-13-2017

(06-11-2017, 01:59 PM)Jeffatcsa Wrote:
(06-11-2017, 01:20 AM)Shredder Wrote:
(06-11-2017, 12:38 AM)Act of Valor Wrote: Really Nigga Methods don't do the same thing… also, you might as well try things with CE before you take the time to make a reflection or RA; and this way, you see player count too.

What is the difference between these two that I found in the client? 


Code:
public void b(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

public void f(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

Also, It was more of a learning type of thing rather than wanting to abuse this server.

one is b and one is f

Didn't respond because all I could think is facedesk.

Also, when clients are obfuscated it is possible that they have the same name, and it is possible for classes to have the same name too; this is where reobfuscation is required.


RE: CreativeScape Config - Shredder - 06-13-2017

(06-11-2017, 01:59 PM)Jeffatcsa Wrote:
(06-11-2017, 01:20 AM)Shredder Wrote:
(06-11-2017, 12:38 AM)Act of Valor Wrote: Really Nigga Methods don't do the same thing… also, you might as well try things with CE before you take the time to make a reflection or RA; and this way, you see player count too.

What is the difference between these two that I found in the client? 


Code:
public void b(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

public void f(int paramInt)
 {
   this.a[(this.b++)] = ((byte)paramInt);
   this.a[(this.b++)] = ((byte)(paramInt >> 8));
 }

Also, It was more of a learning type of thing rather than wanting to abuse this server.

one is b and one is f

Obv.. But one of them is method400 and one is method431 and theres no way to know which is which without testing.